A-Void: first development preview (web)


In a break time in the development of A-Void (I'm busy with several commitments), a time in which I'm also evaluating the work done so far, reflecting on which direction to take and how to proceed with the development, I decided to try the web export of Godot with A-Void. The result seems good. It's a "quick and dirty" result, but it seems to work well. Then I decided to publish the web version of the game on itch.

Being the result of an hour of work, I didn't worry in any way about adapting the game to non-desktop platforms, i.e. mobile and the like. That is, even if the game also starts on smartphones, you can't control it in any way. At most you can navigate in the menu. So, try it freely, but on desktop, using keyboard or joypad to play.

In any case, web export seems a convenient way to distribute development versions of the game, to let everyone try the game, evaluate its mechanics and to express motivated appreciation or dislike.

Files

A-Void-WEB.zip Play in browser
1 day ago

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